Gamers Junction
Technology and the arts collide in Fabula(b)

At Fabula(b), cutting-edge technology brings classic literature to life, transporting gamers into the worlds portrayed in works by Shakespeare and Aeschylus.
Founded by E. B. Hunter, a Ph.D. candidate in theater and drama, Fabula(b) uses interactive media platforms to create new engagements, in terms of both audience and methods, with texts including “Macbeth” and “Agamemnon.”
Innovation in academia is not about sales. It’s about pushing the boundaries of art and technology.”
Founder of Fabula(b)
Hunter, one of nine women selected for Microsoft’s Windows Mixed Reality initiative, developed an application for Microsoft’s HoloLens – a mixed reality headset that overlays digital holograms onto the user’s real world.
Drawing
Hunter credits the interdisciplinary learning environment afforded by academia for her mission to reimagine classical text in a way that blends entertainment and education.
“Innovation in academia is not about sales,” she said. “It’s about pushing the boundaries of art and technology.”
In addition to developing games and teaching tools that integrate theater and technology, Hunter will bring these worlds together in 2018 with a joint conference for engineers and professionals from the Chicago theater community.